> >> Is it safe to use operators 'new' and 'delete' in a multithreaded > >> programs, that is: are those operators thread-safe in a current > >> implementation of g++?
I'm actually having a problem with what appears to a new/delete thread safety issue, and this is actually the second time it has happened to me. The last time it happened to me I did a pretty heavy analysis on the problem, and I saw that memory addresses which had been freed by one thread were being used by another. I really wish I kept that output file. The only way I could fix the problem was to use a thread safe factory to create and free the memory. The original problem happened when I was actually calling new and delete on a bunch of objects, while my current problem occurs with a std::vector of std::vector's. This seems crazy to me though. The only thing I can think is that new and delete are not thread safe, but I know that can't be true. Is there a way to override the new and delete functions, or enable some form of malloc debugging so I can at least try and identify the issue. I'm not positive about my compiler version, but it is at least 4.1.2. _______________________________________________ help-gplusplus mailing list help-gplusplus@gnu.org http://lists.gnu.org/mailman/listinfo/help-gplusplus