The 3d cross product can be easily written as a short inline function.
 There is no GSL method for the cross product because it is not
defined in general for arbitrary GSL vectors.  If you're doing a lot
of 3d vector computations, you might want to look into graphics
libraries instead of GSL.
-- mj

On Wed, May 14, 2008 at 9:37 PM, Ronald Römer <[EMAIL PROTECTED]> wrote:
> Hello out there,
>
>  I will perform a simple cross product between two vectors. What ist the
>  right way to do this, because I can not found a function in gsl to do this
>  simple calculation? After that I will also perform a normalization of the
>  resulting vector.
>
>  Greetings
>  _______________________________________________
>  Help-gsl mailing list
>  [email protected]
>  http://lists.gnu.org/mailman/listinfo/help-gsl
>


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