The 3d cross product can be easily written as a short inline function. There is no GSL method for the cross product because it is not defined in general for arbitrary GSL vectors. If you're doing a lot of 3d vector computations, you might want to look into graphics libraries instead of GSL. -- mj
On Wed, May 14, 2008 at 9:37 PM, Ronald Römer <[EMAIL PROTECTED]> wrote: > Hello out there, > > I will perform a simple cross product between two vectors. What ist the > right way to do this, because I can not found a function in gsl to do this > simple calculation? After that I will also perform a normalization of the > resulting vector. > > Greetings > _______________________________________________ > Help-gsl mailing list > [email protected] > http://lists.gnu.org/mailman/listinfo/help-gsl > _______________________________________________ Help-gsl mailing list [email protected] http://lists.gnu.org/mailman/listinfo/help-gsl
