Hi Liam,

thanks for your reply!

2008/9/18 Liam Healy <[EMAIL PROTECTED]>

> I modified the function in poly/eval.c almost like this, but using z
> instead of x as that looks more correct and it is what is in the
> commented-out portion
>

It would be great if you could check this (adding #include
<gsl/gsl_complex_math.h> as Steven suggested) and tell us if that fixes the
problem. You might have to make the same change in the file
gsl-1.11/poly/gsl_poly.h for the inlined version of the function.

Thanks a lot!
Frank
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