On 10/26/2009 08:10 PM, Roland Plüss wrote:
Why the gst_set_executable_path does not exist in gstpub.h I don't know.
Just an old version of GST.
Now in the manual ( http://www.gnu.org/software/smalltalk/manual/html_node/Using-Smalltalk.html#Using-Smalltalk ) it is written to omit |gst_process_file. Now what I want is two fold. First I want to expose engine classes ( c++ classes ) to smalltalk. As far as I get from the docs this should be possible although I'm not fully getting it yet.
This is the same as creating bindings for a library such as SQLite or GTK+ or NCurses. There are several examples of varying complexity in the GNU Smalltalk distribution.
from that time on I operate on the game object sending all kinds of messages. What goes for calling the initGame method I think I figured out from the docs how this is supposed to be done but what goes for loading the script files and parsing them I'm still at a loss.
_gst_process_file works. If the file is just a bunch of class and method definition, it won't block.
If the main program is written in Smalltalk, you actually want to make it blocking though.
Side question: Is there somewhere an API documentation? I'm not so fond of messing with function calls if I don't know what I can feed them as input ( docs seem rather scarce to me ).
You can feed everything you want, you may get a #doesNotUnderstand: if you screw up.
Paolo _______________________________________________ help-smalltalk mailing list [email protected] http://lists.gnu.org/mailman/listinfo/help-smalltalk
