> You omitted all the variables that are part of every class. Try > "Class allInstVarNames". > Okay, I think I know what's the problem. I did the following.
struct csEngineClass{
OBJ_HEADER;
OOP uniqueInstance;
};
According to the docs OBJ_HEADER adds all the fields from #Object. This
would be then tough the instance variables of #Object. Is there a macro
for the class side instance variables of Object? Or do I have to make
them on my own ( not a problem by itself ).
--
Yours sincerely
Plüss Roland
Leader and Head Programmer
- Game: Epsylon ( http://epsylon.rptd.ch/ ,
http://www.moddb.com/games/4057/epsylon )
- Game Engine: Drag(en)gine ( http://dragengine.rptd.ch ,
http://www.moddb.com/engines/9/dragengine )
- Normal Map Generator: DENormGen ( http://epsylon.rptd.ch/denormgen.php )
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