HessianKit v1.0.3 can only be used for implementing the client. The development branch for HessianKit 2.0 have experimental support for implementing a server as well. Mostly for vending object over Game Kit for multiplayer games and similar use-cases.
But this will only be available over Game Kit and pure socket, not HTTP. I have no plans to implement a web server in Objective-C :/. // Fredrik Olsson 2 jan 2011 kl. 22:02 skrev Steffen Demos <steffen.atta...@gmail.com>: > Riccardo, > > So, if I understand correctly, the Resin Web Server is like Apache. After > installing Resin on my Mac, I can then create my web service that will be > hosted by the Resin Web Server. Finally, in my client code, I can specify the > IP address of my Resin Web Server as the URL with which to establish a > Hessian connection. Then I can develop and test my web service and client as > I progress. When the service is completed, then I can deploy it to my real > web host. > > If my understanding is indeed correct, 1) what additional pieces are > necessary for me to install in order to get by web server environment ready? > and 2) am I limited to writing my service in Java or can I also use > Objective-C? > > I will continue reading to see if I can answer these questions myself. I am > not looking for someone to do my homework, but any advice will be a big push > in the right direction. > > Thank you again, > > Steffen > > On Jan 2, 2011, at 2:11 PM, Riccardo Cohen wrote: > >> Hi Steffen >> >> Why don't you just setup a Resin opensource on your mac like I do, and >> reach this local server with wifi on its IP ! this way you will be able >> to test many things. >> >> If you need help for this please contact me on my email directly. I'd be >> also glad to test the application on iPhone, I have just created an iOS >> developer account on Apple.com and start to learn this stuff :)
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