vModEnable is voice related stuff. I got spammed with that by sub
classing one of the gamerules classes, and not defining this in my
Gamerules' ClientCommand function.
I ended up doing a work around like thus:
// Do nothing except prevent vModEnable messages spamming clients
if (FStrEq(pcmd, "vModEnable")) {
return TRUE;
}
If any 'command' does not return true at some point in the chain, it
falls back to (forget where), one of the parents' ClientCommand
functions, which reports Unknown command: x.
-- pat 'sluggo' magnan
> This is a multi-part message in MIME format.
>
>
> hi
>
> I'm getting the same "Unknown Command" stuff as you, plus i'm getting
> several "UTIL_SetSize" Msg's i haven't had time to look into that,
but i'm
> going to do that today...
> If anyone has any idea on any of those issues, feel free to post them.
>
> Thanks,
> Blair
> -----Urspr�ngliche Nachricht-----
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]Im Auftrag von Cortex
> Gesendet: Mittwoch, 14. November 2001 07:27
> An: [EMAIL PROTECTED]
> Betreff: [hlcoders] Big problem with SDK 2.2 ( again !!!! )
>
>
> Folks,
>
> I've merged my code to SDK 2.2 final.
> I made this with Beyond Compare and I haven't any problem.
> When I tested my mod under HL, my console indicated me
> sevral errors :
>
> - Unknow command : vModEnable
>
> - No Pfn for message : ... ( 4 times with different server-
>client
> messages )
>
> I know the cause of the pfn error ( HOOK_MESSAGE... ). So, I set a
> breakpoint
> in my Init function of a class of a wrong message. In debug, HL
didn't
> break at this point ! Then, I set a breakpoint in CHud::Init, HL
didn't
> break too !
>
> So, I've got a *BIG* problem with my SDK 2.2 ! :-(
>
> I think these troubles are the consequence of _one_ error, but I
don't
> know where ;(
>
> -------------------------------------------------------------------
> Cortex
> Mappeur et codeur du mod HL Albator pour Half-Life :
> www.hlalbator.fr.st
>
>
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