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LOL! Voodoo 5 + OpenGL = GOOD! Voodoo 5 + OpenGL +
WinXP = Badest!
----- Original Message -----
Sent: Friday, November 23, 2001 4:13
PM
Subject: Re: [hlcoders] Botman: BSP
Tools
I doubt its your code, you are too good for that, a simple math
equation should solve the trouble though: Voodoo 5 + OpenGL = Bad.
Lakario
----- Original Message -----
From:
botman
Sent: Friday, November 23, 2001 10:04
AM
Subject: Re: [hlcoders] Botman: BSP
Tools
> These little toys ROCK! My Voodoo 5 isn't taking
nicely to the bsp_view due to > the incompatibility issue with XP
and 3dfx/OpenGL but bsp_slicer is by far the > coolest little tool
in the world. Thank you sooo much!
You're welcome.
:)
BSP stuff is pretty cool once you get past the learning curve of
figuring out how all the stuff fits together (and get your head wrapped
around all the 3D and matrix mathematics).
What kind of error are
you getting with the BSP viewer? You might want to try building the
source on your machine to see if there's something about my version of
MSVC (no service packs) that might not be compatible with
your OpenGL. Also, I used a lot of the stuff from Bart Sekura's
glwin.cpp code that I don't completely understand. Bart has a
better handle on how to get the maximum performance out of OpenGL and
some of these functions might not be compatible with your OpenGL
driver.
Jeffrey "botman"
Broome
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