> I see that you are exporting the Initialize() function (that's a good > thing!). Did you maybe change anything in Initialize() so that it doesn't > return 1? > > Try commenting out the "if (iVersion != " stuff in the > Initialize() function > to see if version comparison is causing it to fail. > > Also make sure all the HUD_Init() and HUD_VideoInit() functions > return 1 (in > fact, you might want to replace the cdll_int.cpp file with the original if > you have modified anything in there).
The thing is, I've only changed one line in the file (to initialize the system I was working on in HUD_Init), and that change was over a month ago. All I was doing when the error started occurring was playing with some timings in some custom effects I was working on, called from the TriAPI. Nothing that would even come close to messing with the DLL loading functions. =/ -James "Corvidae" Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

