I was looking through the player model code, and I don't understand where it 
is defined which bones get controlled by the gaitsequence, and which bones 
get controlled by the sequence.  can anyone help?
Also, as my first messing around with the model rendering code, I would like 
to hardcode the movement of the shoulders with the players viewpoint, 
instead of using blending(IE: the model will contain only a horizontal aim 
sequence, no blending).  Any ideas on where to start?


Thanks,
Jonah

_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to