I was looking through the player model code, and I don't understand where it is defined which bones get controlled by the gaitsequence, and which bones get controlled by the sequence. can anyone help? Also, as my first messing around with the model rendering code, I would like to hardcode the movement of the shoulders with the players viewpoint, instead of using blending(IE: the model will contain only a horizontal aim sequence, no blending). Any ideas on where to start?
Thanks, Jonah _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

