We're using Hull 3 for the normal crouching player. Works perfectly. _Phantom_ is the coder though, so he's probably better equipped to help you. Hull 2 is where we're having problems - the hitboxes are messed up.
----- Original Message ----- From: "Charlie Cleveland" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 16, 2001 10:54 PM Subject: [hlcoders] Hull 3? > > Has anyone ever gotten hull #3 to work properly? I've done all the > usual steps to make hulls work including: > > a) compile map with -hullfile whatever (using new ZHLTs) > b) set the player size properly in get CmdStart() and CmdEnd() > c) set the player min/max boxes at the start of every frame in PM code > d) set the pmove->usehull properly during PM_PlayerMove(), PM_Duck() and > PM_Unduck() > > My player sizes work properly for hulls 0, 1 and 2, but I can't get 3 to > work. Say the player uses hull 3 when standing, and hull 0 when > crouching. I walk up to a map entity that can be triggered while standing, > it doesn't trigger. If I then crouch, the entity triggers. So hull 3 just > doesn't seem to register collisions via DispatchTouch (though he seems to > be colliding with the world at least roughly correctly). My thought is > that because HL didn't use hull 3, a bug like this might now have shown > up. There are allusions that only hulls 0-2 may be supported: in > pm_shared.h, next to usehull member variable: > > int usehull; // 0 = regular player hull, 1 = ducked player hull, 2 > = point hull > > So what I'm wondering is...has anyone used hull 3 successfully? Maybe > someone at Valve could have a quick look for me? Thanks. > > -Charlie > > > Charlie Cleveland > Game programmer and designer > http://www.natural-selection.org > [EMAIL PROTECTED] > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

