|
I'm trying to prevent the player to move
before the
round starts (like in CS : buy
time).
-------------------------------------------------------- Cortex HL
Albator coder & mapper www.hlalbator.fr.st --------------------------------------------------------
----- Original Message -----
Sent: Monday, December 17, 2001 8:41
PM
Subject: Re: [hlcoders] MOVETYPE_NONE for
player
> I wanted to set the player's movetype to
MOVETYPE_NONE. > I set pev->movetype to MOVETYPE_NONE, but when I
play, > the movetype is MOVETYPE_WALK ! I don't know why ! > I
tried debugging it for a day :( In pm_shared.c, > the
ppmode->movetype is MOVETYPE_WALK instead of > MOVETYPE_NONE
:( > > If I set player's movetype to MOVETYPE_NOCLIP, > it
takes effect ! So, it's not my code... > > Is there anybody else
having this trouble ?
Perhaps the engine is automatically changing it
to MOVETYPE_WALK in a similar way that it automatically changes it to
MOVETYPE_FLY when the player touches a ladder.
Why are you setting
the movetype to MOVETYPE_NONE (what are you trying to do)?
Jeffrey
"botman"
Broome
_______________________________________________ To
unsubscribe, edit your list preferences, or view the list archives, please
visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
|