I discovered a new oddity while testing a new model. It seems that if you
have to hit boxes assigned to group 0, only the first is recognized. I have
the hit boxes defined as follows in the .qc file:

$attachment 0 "gun" 0 0 0
$attachment 1 "gun" 0 33 0

$hbox 0 "base" -10 -10 0  10 10 48
$hbox 0"gun" -4 -9 -4  4 33 4

$controller 0 "turret" ZR 0 360
$controller 1 "gun" XR -75 75

The hit box to the 'gun' section cannot be hit, while the 'base' hitbox
works just fine. The two hitboxes show up when you do the showentities
command. Just for fun, I assigned the 'gun' hitbox from group 0 to group 1
and viola! Both hit boxes now work properly. This is no big deal in this
case, but I wonder if the problem is somehow related to the inability to
headshot a crouched player (hit boxes above the breastline don't seem to
work) which is causing a lot of problems.

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