DOH! I feel stupid now..
Ok, another quick question for the masses..

Looking for a quick way to (1) respawn monsters at round-restart (2)
when a monster dies, the corpse
does not hang around nor does it gib.

I was thinking of a ReSpawn() in CBaseMonster, then muck with the
Killed() function ??

-Ron

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Reedbeta
Sent: Saturday, December 29, 2001 6:37 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Global functions


How about you just make a global function in some file somewhere:

void CheckRoundEnd ()
{
// blah
}

and then you can extern it wherever you need it, or just plop the
prototype in a header file somewhere. If it needs to access the private
vars of a class, then just have the class declare it as a friend:

class Fubar
{
friend void CheckRoundEnd ();
private:
  // CheckRoundEnd can access these variables
  int a, b, c;
  float d, e, f;
// and so on..
};

--- "Yacketta, Ronald" <[EMAIL PROTECTED]> wrote:
> Folks,
> 
> I have been searching for the right place to plop some code to 
> checkroundend. I would like to keep it out of a specific gamerule, 
> seeing that all will use it
> I would also like to be able to cal/use this function in other "NON"
> gamerule
> Related files like scientists.cpp etc.. To check for round end under
> certain conditions
> 
> Any thoughts?
> 
> Regards,
> Ron
> _______________________________________________
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> please
> visit:
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