> Folks,
>
> Need a few pointers/tips/tricks to clean up the map after a round end.
> I have completed code to reset func_breakable's, doors and any monsters.
> Just need some pointers to clean up (remove) everything else like
> weapons, dropped items etc..
>
> Regards,
> Ron

For removing dropped weapons, you can just loop through the entities looking
for a classname that starts with "weapon_" (using strncmp).  When you find a
match, call UTIL_Remove() on that guy to remove it from the game.

I'm trying to remember the way to remove decals at the end of a round (ala
Counter-Strike).  I thought it was to store the "mp_decals" value, set it to
"0.0", wait a second or so, then set it back to the original value, but this
doesn't seem to do anything when I test it.  I can't seem to remember what
the magic CVAR was that sets the decal limit/timeout.  I remember (or think
I remember) playing with this a couple of years ago and it seemed to work
(or maybe that was just a dream).

Anybody else remember/know how to remove decals at the end of a round?

P.S. I'm getting too old for this s**t.  :)

Jeffrey "botman" Broome

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