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I had the same problem with TriApi (when I
moved, color disappeard) :(
The solution I found was to draw a colored sprite. Not very
clean,
but it works :)
I saw a thing about this... go in
"valve\hw\3dlabs.cfg", you can read this :
// Paletted texture support doesn't seem to work on Permedia2
(has extension, but they show up white)?
gl_palette_tex 0 I don't know if this is the same bug we have... I've a GeForce III (3D Prophet). --------------------------------------------------------
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