> With encryption, a major downfall isn't being discussed. The time required
> to process the encryptions (encrypting, decrypting) and managing the keys
> would require a far higher end computer than what is required now for
> servers. An encryption less than 128 bit is (as far as my view) useless,
> because it can be cracked inside and out on your average computer. So
> taking into consideration having a standard 128bit RSA encryption, having
a
> standard 16 players on a server, each player sending atleast 20 packets
per
> second, that is already 320 decryptions that must be done on separate
keys,
> and it must be done fast enough that the server can reencrypt the data to
> send back to the client, and not produce noticeable lag (god forbid that
> you cable/dsl players get anything more than 50ms, the world is going to
> end). Unless someone wants to make a port of the server and the mods to
> some massive sgi mainframe, using the suggested encryption scheme would
not
> be feasable for the majority of servers out there.
> --
> leming

Actually, every network packet is already being encrypted (so the client and
the server are already having to encrypt/decrypt every packet anyway).  See
WONCrypt.dll in your Half-Life directory for details.  They are using
Blowfish...

http://www.counterpane.com/blowfish.html

Jeffrey "botman" Broome

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