> With encryption, a major downfall isn't being discussed. The time required > to process the encryptions (encrypting, decrypting) and managing the keys > would require a far higher end computer than what is required now for > servers. An encryption less than 128 bit is (as far as my view) useless, > because it can be cracked inside and out on your average computer. So > taking into consideration having a standard 128bit RSA encryption, having a > standard 16 players on a server, each player sending atleast 20 packets per > second, that is already 320 decryptions that must be done on separate keys, > and it must be done fast enough that the server can reencrypt the data to > send back to the client, and not produce noticeable lag (god forbid that > you cable/dsl players get anything more than 50ms, the world is going to > end). Unless someone wants to make a port of the server and the mods to > some massive sgi mainframe, using the suggested encryption scheme would not > be feasable for the majority of servers out there. > -- > leming
Actually, every network packet is already being encrypted (so the client and the server are already having to encrypt/decrypt every packet anyway). See WONCrypt.dll in your Half-Life directory for details. They are using Blowfish... http://www.counterpane.com/blowfish.html Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders