|
OK, I got it now.
int CCrossbow::GetItemInfo(ItemInfo
*p)
{ p->pszName = STRING(pev->classname); p->pszAmmo1 = "bolts"; p->pszAmmo2 = NULL; p->iMaxAmmo2 = -1; p->iSlot = 2;// This is the "bucket" p->iPosition = 2; // This is the position in the bucket p->iId = WEAPON_CROSSBOW; p->iFlags = 0; return 1; } A few lines removed.
Ok, so to reorder the things in teh hud, you would
change those values around. But do the sprites in teh hud folow the change
automatically, or do you have to adjust those too?
I know this was not my topic, but I have
thought of doing this to. 8)
Dave
|
- [hlcoders] Weapon slots Yacketta, Ronald
- Re: [hlcoders] Weapon slots Dave R. Meyers
- Re: [hlcoders] Weapon slots Gareth Llewellyn
- RE: [hlcoders] Weapon slots Yacketta, Ronald
- Re: [hlcoders] Weapon slots [DRP]Avatar-X
- RE: [hlcoders] Weapon slots Dave R. Meyers
- RE: [hlcoders] Weapon slots Yacketta, Ronald
- Re: [hlcoders] Weapon slots [DRP]Avatar-X
- Re: [hlcoders] Weapon slots Dave R. Meyers
- RE: [hlcoders] Weapon slots Yacketta, Ronald

