Hi,
I've just merged my mod with the full sdk2.2 and I'm trying to get it to
work with HLTV.
I start a server, run HTLV ont he same PC, connect 127.0.0.1. The proxy
shows up as a spectator on the server and everything seems fine.
I then browse the game from another PC and see the 'eyeball' icon entry and
the real game entry. I join the 'eyeball' game. My games starts to load,
'spooling demo' etc, it get's to the loading sky console message (just
before rendering starts I think) then just crashes to the desktop. I ran the
joining client under the debugger and it's crashing in HL.exe.
Any ideas on helping diagnose the problem? What does the proxy send to the
client that could crash it? Or what is my cl_dll missing that could crash
HL?
I've made sure the FL_PROXY flag is preserved on the server and checked
general spectator/overview code for merge problems but I haven't touched any
of that code, as you'd expect. I've attached my hltv.log below, doesn't say
much unfortunately. I've tried it with an overview test bmp in overviews dir
and with it nothing in there.
Thanks,
Mark.
WON initialized.
Challenging 127.0.0.1:27015 (1/3).
Get challenge (HASHEDCDKEY)
Connecting to 127.0.0.1:27015 (1/3).
Connection accepted by 127.0.0.1:27015
>
BUILD 1769 SERVER (0 CRC)
Server # 1
Added 444 resources.
Received baseline with 12 entities.
Activated director module.
Spectator connected (192.0.0.1:27005).
Client 192.0.0.1:27005 timed out.
Spectator disconnected (192.0.0.1:27005)
WON shutdown.
Demo module shutdown.
Multicast module shutdown.
Disconnected.
Server module shutdown.
World module shutdown.
Master module shutdown.
Proxy module shutdown.
Network shut down.
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