they go and find a 13 year old that they need their hl key to test their 133t mod and that they can have creditz.
Also before, I think there was a huge list of valid hl keys which someone stole (the story was that someone from sierra stole them cos he got sacked, no idea if it was true) ----- Original Message ----- From: "alfred" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, January 06, 2002 12:31 AM Subject: Re: [hlcoders] ogc required to play?? > Ahh, perhaps another good addition to this version would be tieing down > WONID's to clients. How you could do this, I don't know. Hrmm, how do > people (cheaters) change WONID's at the moment? Surely its not by > guessing a new (valid) code alone is it? > > Value adding the WONID to make it "expensive" to give up (as other > posters have mentioned) is a good idea. Perhaps you can let game servers > only allow people in above a certain "WONID rank" (or within a band). > Then you could exclude new users/cheaters reusing id's.... > > Nicolai Haehnle wrote: > > > Am Samstag, 5. Januar 2002 14:43 schrieben Sie: > > > >>>You don't need to detect a cheat every time, only once and they are gone > >>> > >>>:) This is where we have the advantage. > >>> > >>You assume that someone only has 1 or 2 WONids. That's not true for many > >>cheaters, they have hundreds of WONids... > >> > >>http://www.bowboard.f2s.com/cgi-bin/ikonboard.cgi?s=3c36fdcf2c26ffff;act=S T > >>; f=1;t=278 > >> > >>You can also ban by IP address, but this will only be effective on static > >>IP cable modems and static IP xDSL connections. Many cheaters will have > >>dynamic IP broadband connections or dynamic 56K dial-up connections. You > >>may have to ban the same cheater hundreds of times to keep them off of the > >>server. > >> > > > > Banning by IP is definitely not an option, because cheater detection requires > > you to be able to ban a cheater "forever". WON IDs are also a bad idea > > because of what you mentioned. Apart from that you risk banning innocent > > people by both those methods. > > > > Anyway, another possible to the solution of the banning problem is to use a > > third-party authentication server based on e-mail addresses. Which may of > > course be more hassle for the users than it's worth because cheaters can just > > register new email-addresses (just like they can just create a new HL key > > using a key generator). > > > > However, when you couple this authentication with a global ranking scheme, it > > may be worth it as a community effort. The notorious cheaters will always > > have to recreate their accounts, so that they will never be able to reach the > > top of the global ranking ladder. > > > > cu, > > Prefect > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > Alfred Reynolds > [EMAIL PROTECTED] > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders