they go and find a 13 year old that they need their hl key to test their
133t mod and that they can have creditz.

Also before, I think there was a huge list of valid hl keys which someone
stole (the story was that someone from sierra stole them cos he got sacked,
no idea if it was true)


----- Original Message -----
From: "alfred" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, January 06, 2002 12:31 AM
Subject: Re: [hlcoders] ogc required to play??


> Ahh, perhaps another good addition to this version would be tieing down
> WONID's to clients. How you could do this, I don't know. Hrmm, how do
> people (cheaters) change WONID's at the moment? Surely its not by
> guessing a new (valid) code alone is it?
>
> Value adding the WONID to make it "expensive" to give up (as other
> posters have mentioned) is a good idea. Perhaps you can let game servers
> only allow people in above a certain "WONID rank" (or within a band).
> Then you could exclude new users/cheaters reusing id's....
>
> Nicolai Haehnle wrote:
>
> > Am Samstag, 5. Januar 2002 14:43 schrieben Sie:
> >
> >>>You don't need to detect a cheat every time, only once and they are
gone
> >>>
> >>>:) This is where we have the advantage.
> >>>
> >>You assume that someone only has 1 or 2 WONids.  That's not true for
many
> >>cheaters, they have hundreds of WONids...
> >>
>
>>http://www.bowboard.f2s.com/cgi-bin/ikonboard.cgi?s=3c36fdcf2c26ffff;act=S
T
> >>; f=1;t=278
> >>
> >>You can also ban by IP address, but this will only be effective on
static
> >>IP cable modems and static IP xDSL connections.  Many cheaters will have
> >>dynamic IP broadband connections or dynamic 56K dial-up connections.
You
> >>may have to ban the same cheater hundreds of times to keep them off of
the
> >>server.
> >>
> >
> > Banning by IP is definitely not an option, because cheater detection
requires
> > you to be able to ban a cheater "forever". WON IDs are also a bad idea
> > because of what you mentioned. Apart from that you risk banning innocent
> > people by both those methods.
> >
> > Anyway, another possible to the solution of the banning problem is to
use a
> > third-party authentication server based on e-mail addresses. Which may
of
> > course be more hassle for the users than it's worth because cheaters can
just
> > register new email-addresses (just like they can just create a new HL
key
> > using a key generator).
> >
> > However, when you couple this authentication with a global ranking
scheme, it
> > may be worth it as a community effort. The notorious cheaters will
always
> > have to recreate their accounts, so that they will never be able to
reach the
> > top of the global ranking ladder.
> >
> > cu,
> > Prefect
> > _______________________________________________
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please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> --
> Alfred Reynolds
> [EMAIL PROTECTED]
>
> _______________________________________________
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please visit:
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>

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