On a related note.  With my 56k doom machine file downloading can be a real pain and it does not help not being able to see the progress bar in HL.
 
As you may (or may not) have noticed when you join the server it has the black box showing server name, connection time and status in the bottom-center of the screen, well if you are downloading something the little bar that shows up is conveniently placed underneath the status bar so you can not read the darn thing.  Can the code be modified on the engine (patch action) to affect all mods so that one of those two box is moved up or even over.
 
Thanks,
Lakario
 
----- Original Message -----
From: Dave R. Meyers
Sent: Wednesday, January 16, 2002 12:49 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] MP map transistion.
 
Ok, I have been cheating on this newgroup....  I have been reading others.

What I have seen, is numerous requests for a few things, that I think sound
resonable.

1: a cvar to allowdownloads of everything EXCEPT bsp files. so that players
can get sprays and custom models..... but not choke bandwidth getting a map
from teh server.

2: a message that will show up kinda like teh MOTD, but in between levels.
So that say the above does not happen, when a player is downloading a map
from the server, he would be sent a message that say "blah blah blah
download this map from here instead for fast downloads blah blah blah"  and
could be read in from a txt file on the server.  Maybe give a bit more info
to the players as they wait..  just an idea.

I know there is an admin mod plugin that does this, but I have seen and
helpped with a few problems with it.  Also not every mod works with admin
mod.  And to top all that off, if you were to run say an anticheat program,
admin mod, metamod, your mod, and every plugin you could find for all of
this, you might take a little bit of a resource hit when player #2 joins the
game.

So I guess in a nut shell, is there anywhere outside the engine, where the
server is told to put the player on ice becausing he is downloading a map
that we could inssert some of this code to do it ourselves??  Or would valve
need to add this to the engine for us?

Just letting the thoughts roam freely in my empty head,

Dave


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