What's your MAX_PARTICLES defined as? Is there is ; at the end? If so, then that's the problem.
-----Original Message----- From: Philip Plante [mailto:[EMAIL PROTECTED]] Sent: Friday, January 18, 2002 8:10 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Basic Problem, many a hairs lost! It points to the for statement. Thanks ----- Original Message ----- From: "Persuter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 18, 2002 5:21 PM Subject: RE: [hlcoders] Basic Problem, many a hairs lost! > I dunno if you typed this in, but if you copy/pasted it, it should be > > size = particle[i1].size / 2; > > not paricle[i1].size. > > And what line is the compiler pointing at? > > Persuter > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED]] On Behalf Of Philip Plante > > Sent: Friday, January 18, 2002 7:57 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > > > Funny thing when I tried that it fixed the error. So what if i paste > the > > whole func here: > > > > void ParticleSystem::Render(void) > > { > > float size; > > Vector vert, temporg, pos, viewangles; > > > > gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd); > > > > > > cl_entity_t *player = gEngfuncs.GetLocalPlayer(); > > if (!player) return; > > > > vec3_t v_up, v_forward, v_right; > > gEngfuncs.GetViewAngles( (float *)viewangles ); > > AngleVectors(viewangles, v_forward, v_right, v_up); > > > > for(int i1 = 0; i1 < MAX_PARTICLES; i1++) > > { > > size = paricle[i1].size / 2; > > particle[i1].color[4] = particle[i1].alpha; > > // Draw code here > > } > > } > > > > > > Thanks :) > > > > ----- Original Message ----- > > From: "botman" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Friday, January 18, 2002 2:58 PM > > Subject: Re: [hlcoders] Basic Problem, many a hairs lost! > > > > > > > > Ok when I try to compile my particle engine code I am for > somereason > > > getting: > > > > error C2143: syntax error : missing ')' before ';' > > > > on this code: > > > > void ParticleSystem::Render(void) > > > > { > > > > > > > > int i; > > > > while( i < MAX_PARTICLES) > > > > { > > > > /*code*/ > > > > } > > > > } > > > > > > > > But I dont know why the hell its doing that Any clues why it is? > > > > > > I suspect your error is actually caused by a line further up in your > > code. > > > The compiler is just recovering from the error at the it is showing > you. > > > I'll bet if you comment out that whole block (all code shown), you > will > > > still get the error in something later on in the file. > > > > > > Jeffrey "botman" Broome > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

