looks like you are going to have to play with the origin of the model. This link should help out.
http://www.planetquake.com/polycount/resources/halflife/tutorials/scarecrows _tutorials/weapons/compiling.shtml > -----Original Message----- > From: Dave R. Meyers [SMTP:[EMAIL PROTECTED]] > Sent: Saturday, January 19, 2002 2:32 AM > To: [EMAIL PROTECTED] > Subject: [hlcoders] view models > > Ok, I can decompile teh models, and recompile them fine, but when I use > them, it is like they stick out somewhat. > > I have included a picture for you all to look at to see the problem. > > Now just to test this, I decompiled a viewmodel, recompiled it, then > started > the game, and it was messed up. > > I did no editing of anysort to it. Anyone have this problem before, and > know a work around? > > Dave > << File: HalfL00e.JPG >> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders