> > It's bugging me, what where the names of those methods to emulate > > constructors and destructors? Which classes should they be used for? Which > > classes should they not be used for? > > Constructors and Destructors should not be used for anything that inherits > from the CBaseEntity class (since the cbase.h file overrides the C++ new() > function). > > If you create a brand new class (separate from CBaseEntity), you should be > able to use Constructors and Destructors for it.
I know that, but I remember ages ago there was a discussion on how to emulate this, and someone mentioned a method that could be overridden. Well at least I remember that, by my memory may just be making things up ;) Jeff. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders