I don't know how many of you have played Global Warfare but one of the
semi-cool features is that a transport of sorts takes you from your team
base to the battleground.  Players follow the transport by entering
spectator mode and following this object. The trouble is that objects like
func_trains are not predicted clientside so when you spectate on these
objects your view is really jerky as is the transport because it is getting
lag-effected updates from the server. With all this talk about 3rd person
lag on clients I was wondering if anybody has ideas as to how to fix this
shaky/lag effect while spectating on non-player entities. I doubth they go
thru the same studiomodelwhatever as the players but maybe I'm wrong?

thanks - alX

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