I don't know how many of you have played Global Warfare but one of the semi-cool features is that a transport of sorts takes you from your team base to the battleground. Players follow the transport by entering spectator mode and following this object. The trouble is that objects like func_trains are not predicted clientside so when you spectate on these objects your view is really jerky as is the transport because it is getting lag-effected updates from the server. With all this talk about 3rd person lag on clients I was wondering if anybody has ideas as to how to fix this shaky/lag effect while spectating on non-player entities. I doubth they go thru the same studiomodelwhatever as the players but maybe I'm wrong?
thanks - alX _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

