This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello again,
Sorry to bother once again, but I am really at a loss. I've looked over the source code to CStudioModelRenderer and trying to figure out a way to make it "server-side", but I have no idea how. So much depends on the current entity returned by IEngineStudio.GetCurrentEntity(), but I don't have access to that on the server side. Also, all I would need is to setup the blending so that the player's attachments would be in the right place. All I need is the position of a player's attachment point server-side, that's it... GetAttachment does not return the "blended" position for the attachment point, so the vector returned are not correct. Does anyone have any ideas/pointers/samples to help me out? Georges ----------------------------------------------------------- Project Lead/Coder/Designer Gladiator mod [EMAIL PROTECTED] ICQ: 11425443 http://gladiator.lan-gaming.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

