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Hello again,

Sorry to bother once again, but I am really at a loss. I've looked over the source
code to CStudioModelRenderer and trying to figure out a way to make
it "server-side", but I have no idea how. So much depends on the current entity
returned by IEngineStudio.GetCurrentEntity(), but I don't have access to that
on the server side. Also, all I would need is to setup the blending
so that the player's attachments would be in the right place.

All I need is the position of a player's attachment point server-side, that's it...
GetAttachment does not return the "blended" position for the attachment point, so
the vector returned are not correct.

Does anyone have any ideas/pointers/samples to help me out?

Georges

-----------------------------------------------------------
Project Lead/Coder/Designer
Gladiator mod
[EMAIL PROTECTED]
ICQ: 11425443
http://gladiator.lan-gaming.com
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