How does this work when there are two keys bound to one action then?
eg

bind "[" "invprev"
bind "]" "invnext"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"

or does it not include mouse/joystick button as they are buttons and not
keys?

----- Original Message -----
From: "Adrian Finol" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 07, 2002 7:37 AM
Subject: RE: [hlcoders] Info on a client command


> Straight from the comment in the code:
>
> Returns the keyname to which a binding string is bound.  E.g., if
> TAB is bound to +use then searching for +use will return "TAB"
>
> - Adrian
>
>
> -----Original Message-----
> From: _Phantom_ [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, February 07, 2002 12:14 AM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Info on a client command
>
>
> morning,
>
> could someone please give me some info on the following client command
> (found in cl_enginefunc_t in cl_dll.h)
>
> const char     *( *Key_LookupBinding )  ( const char *pBinding );
>
> what would ya put in and what would it give out? Do ya feed in say
> '+altfire' and get out the key which is bound to it? or is it the other
way
> around? this would seam to make more sense coz you can have 2 keys bound
to
> one function :)
>
> Any light would be appricated :)
> Rob
>
> "cause I dont wanna be a hero
> and I dont wanna be a zero" - Feeder, Turn
> Jon Henry Lee, Your memory will live on in your fans and your music, Rest
In
> Peace
>
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