Don't see why you would need a function like that; I believe if you pass an origin outside the view cone to "WorldToScreen", the X/Y/Z coordinates it returns are outside the drawing area anyway (the "Z" value would define the depth, negative values I believe are behind the player).
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of James Williams Sent: Tuesday, February 12, 2002 9:50 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] TriAPI WorldToScreen() Function > Whats the PosInCone function? Is this something you have made? If so > would a DotProduct test work the same way? It's a quickie function I wrote that does a dot product with the viewangles, yes. -James "Corvidae" Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

