Check out the Spirit of Half-Life code. I don't think he'll let grunts follow you, but he's got some code in there to modify behaviour of any monster to behave as another type of monster. Someone suggested this very behaviour in a generic way on the author's forum a while back - the idea of being able to make any monster be a follower.
Couldn't you perhaps just create a new monster by duplicating the barney code, but then using a different (custom) model? As was already pointed out, the only problem is you lose the squad ability. Now what would be REALLY cool is if the grunt would consider you to be part of the squad - or even let you be the squad leader! Lee Shaw wrote: > > > does any one no how i can add a follow code to the hgrunt code? as i have > been trying to do it for a while now but can't work it out, i've looked for > some tuts on it but can't find n e 1 if n e 1 could help it would be a > great help cheers > > ^^RaZiEl^^ > > _________________________________________________________________ > Join the world's largest e-mail service with MSN Hotmail. > http://www.hotmail.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- I think...I think it's in my basement. Let me go upstairs and check. -M.C. Escher _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

