David,
I know this is really basic but have you tried setting a breakpoint in
hl_weapons.cpp (around where it handles the IN_ATTACK stuff) and stepping
through to find out exactly on what function it bugs out?
alX

>>david wrote>>

Hey Guys,

I was wondering if you could help me out with a quick HL engine error
question.

I'm experiencing a weird crashing bug that has something to do with
timing in FLF, and to fix it I'm currently trying to re-write the way an
existing queue works (where the problem is being traced)

Problem is now that I've completed my queue modifications (which were
minor), whenever I hop in game and fire a weapon (which is when the
Queue's are added/popped from) I get the following HL error:

Mod_FindName: NULL Name

And HL shuts down.

I couldn't find any reference to this in the SDK or online, what does
this error mean?

The queue modifications were the only modifications I made (I didn't
delete my liblist.gam)

david

PS. To Valve >> Do you guys purge the database or did you lose the data
of the subscribers? I just tried sending this message to the list and
was informed that my post would have to be approved by a moderator
because I don't belong to the list (no wonder I wasn't getting e-mail
lately)


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