David, I know this is really basic but have you tried setting a breakpoint in hl_weapons.cpp (around where it handles the IN_ATTACK stuff) and stepping through to find out exactly on what function it bugs out? alX
>>david wrote>> Hey Guys, I was wondering if you could help me out with a quick HL engine error question. I'm experiencing a weird crashing bug that has something to do with timing in FLF, and to fix it I'm currently trying to re-write the way an existing queue works (where the problem is being traced) Problem is now that I've completed my queue modifications (which were minor), whenever I hop in game and fire a weapon (which is when the Queue's are added/popped from) I get the following HL error: Mod_FindName: NULL Name And HL shuts down. I couldn't find any reference to this in the SDK or online, what does this error mean? The queue modifications were the only modifications I made (I didn't delete my liblist.gam) david PS. To Valve >> Do you guys purge the database or did you lose the data of the subscribers? I just tried sending this message to the list and was informed that my post would have to be approved by a moderator because I don't belong to the list (no wonder I wasn't getting e-mail lately) _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

