i didnt know that the .smd file(s) are text files... thanks!

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Kevin "runab0ut" Navia
Web developer

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Ken Birdwell
Sent: Friday, February 22, 2002 6:26 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] VALVe: Skeletal System


How to trace down your problem:

1) You see an error message you don't understand.  Hmm, look up the error
message printout in the studiomdl sources.  You'll see that it's in code
that deals with linking up hitboxes to the skeleton by name.  Apparently it
can't find the bone named "Bip01 L Leg" in the global list of bones for the
model.  Hmm, why is that?

2) Look at the .smd for your reference model.  It's a text file so you can
just open it your text editor.  Is there a bone named "Bip01 L Leg" in it?
If so, are any vertices attached to it?  If there aren't any, then studiomdl
will strip the bone out and you can't attach a hitbox to it.  Maybe you have
two skeletons in the same reference file, something like both a Bip01 and a
Bip02 and everything is attached to the second?  If the bone isn't there,
then has it been renamed?  Max sometimes does this in versions later than
2.1 without asking you.  If it's been renamed, maybe in the QC file change
the hitbox that on bone "Bip01 L Leg" to be for the new name.  Either that,
or add a $renamebone command to the QC so that it'll treat both names as
though they were the same so that you can use all the original
(non-max-renamed) animations.  Are there other bones renamed or deleted?
Probably.  Change the error message in studiomdl to instead of exiting to
just print out all the bone problems and not stop.  Anything else wrong?  Do
your animations play back?  Do all of the bones move or do some of them not
animate in some of the sequences?

Oh well, it could also be a number of other things.  Get a handle on what
Max is exporting and what each command in the QC file is doing.  You have
all the code, just follow through the data.  Once you know what your source
data it should be pretty simple to trace through the problem.

-----Original Message-----
From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
Sent: Thursday, February 21, 2002 2:36 AM
To: HLCoders
Subject: Re: [hlcoders] VALVe: Skeletal System


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[ Picked text/plain from multipart/alternative ]
Your expertise extend far beyond mine, besides I'm still in 9th grade
algebra, matrices aren't for a couple months. :)

Anyways, my errors sit mostly in studiomdl.  I took the gordon model and
stripped it down to skeletal frame then I took my model and applied it
without touch the skeleton except to appyl the vertices.  After everything
was applied right I exported the reference smd and put everything in a
folder with the smd animations included with gordon.  I then edited the qc
file only as needed and went to export.  Here's what happened:

....

cannot find bone Bip01 L Leg for bbox
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