i didnt know that the .smd file(s) are text files... thanks! --- -- --- -- --- -- --- -- --- -- --- Kevin "runab0ut" Navia Web developer
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Ken Birdwell Sent: Friday, February 22, 2002 6:26 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] VALVe: Skeletal System How to trace down your problem: 1) You see an error message you don't understand. Hmm, look up the error message printout in the studiomdl sources. You'll see that it's in code that deals with linking up hitboxes to the skeleton by name. Apparently it can't find the bone named "Bip01 L Leg" in the global list of bones for the model. Hmm, why is that? 2) Look at the .smd for your reference model. It's a text file so you can just open it your text editor. Is there a bone named "Bip01 L Leg" in it? If so, are any vertices attached to it? If there aren't any, then studiomdl will strip the bone out and you can't attach a hitbox to it. Maybe you have two skeletons in the same reference file, something like both a Bip01 and a Bip02 and everything is attached to the second? If the bone isn't there, then has it been renamed? Max sometimes does this in versions later than 2.1 without asking you. If it's been renamed, maybe in the QC file change the hitbox that on bone "Bip01 L Leg" to be for the new name. Either that, or add a $renamebone command to the QC so that it'll treat both names as though they were the same so that you can use all the original (non-max-renamed) animations. Are there other bones renamed or deleted? Probably. Change the error message in studiomdl to instead of exiting to just print out all the bone problems and not stop. Anything else wrong? Do your animations play back? Do all of the bones move or do some of them not animate in some of the sequences? Oh well, it could also be a number of other things. Get a handle on what Max is exporting and what each command in the QC file is doing. You have all the code, just follow through the data. Once you know what your source data it should be pretty simple to trace through the problem. -----Original Message----- From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Thursday, February 21, 2002 2:36 AM To: HLCoders Subject: Re: [hlcoders] VALVe: Skeletal System -- [ Picked text/plain from multipart/alternative ] Your expertise extend far beyond mine, besides I'm still in 9th grade algebra, matrices aren't for a couple months. :) Anyways, my errors sit mostly in studiomdl. I took the gordon model and stripped it down to skeletal frame then I took my model and applied it without touch the skeleton except to appyl the vertices. After everything was applied right I exported the reference smd and put everything in a folder with the smd animations included with gordon. I then edited the qc file only as needed and went to export. Here's what happened: .... cannot find bone Bip01 L Leg for bbox _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

