I'm currently wanting to be able to spawn various brush based entities in a
map during game time. At the moment the plan is to have all the prefabs
stored in some hidden away area of the map, and then just duplicate the
entities as and when I need them.

Now I'm just wanting to check that there isn't a way of hardcoding or
storing the information for these prefabs anywhere other than in the maps,
as obviously I'd rather not have to have the same prefabs hidden away in
every single map. I mean the data that defines the brush must be stored
somewhere, so can this be saved to a seperate 'database of prefabs' and then
loaded in seperate from the maps?

Paul 'MoOg' Samways

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to