I have done just this. I have the SDK converted over to compliant C++ that
works with the newest GCC (3.0.1). It's all zipped up good, but I haven't
released it yet because I'm not sure if Valve would like that. Suggestions?


Mufasa
[EMAIL PROTECTED]
www.firetiger.net


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta,
Ronald
Sent: Friday, February 22, 2002 12:58 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Finished a bot. But how do i build a linux
release ?


or it could be the SDK developers fault ;) why not update the source to
compile
cleanly with current compilers *snciekr*

it is a catch 22 here, did the egg come before the chicken?

> -----Original Message-----
> From: botman [mailto:[EMAIL PROTECTED]]
> Sent: Friday, February 22, 2002 12:16
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
> release?
>
>
> >
> > Remains the question whose fault that is, the SDK source's or the
> > compiler's fault.
>
> It is the MOD developer's fault if they are using an
> unsupported version of the
> compiler.  If the MOD developer does not have enough to do
> and wishes to use a
> newer version of the compiler, they can modify the SDK source
> code so that it
> will compile cleanly with newer versions of the gcc compiler,
> but why make
> extra work for yourself?
>
> Jeffrey "botman" Broome
>
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