Make a "findinfiles" with gInitHud and verify the coherence
of the "gInitHud = TRUE;"... If a instruction seems to be the
fault, comment it out :)

I don't know if you've already tried this...

      - Cortex : mapper & coder www.hlalbator.fr.st


----- Original Message -----
From: Yacketta, Ronald
To: [EMAIL PROTECTED]
Sent: Saturday, February 23, 2002 3:30 PM
Subject: RE: [hlcoders] weird issue when game starts


That's the problem though, I have compiled the debug dll's and run the
game in the debugger. My major issue (it seems) is the constant changing
level every 5 seconds (due to g_fGameOver ALWAYS being TRUE)

-Ron

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Ben Banfield
Sent: Saturday, February 23, 2002 5:40 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] weird issue when game starts

I found that I got unknown adresses, when an entity hasn't been exported
properly. If you do it in debug mode you usally get more info, like
which
think/touch function hasn't been exported.


----- Original Message -----
From: "Tom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, February 23, 2002 10:21 AM
Subject: Re: [hlcoders] weird issue when game starts


> I always get that unknown address, no idea what causes it, (Could be a
> message sending too early or something client side trying to use the
engine)
>
>
> ----- Original Message -----
> From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, February 23, 2002 7:07 AM
> Subject: RE: [hlcoders] weird issue when game starts
>
>
> > Judge for yourself ;)
> >
> > Took it from CS and modified it
> >
> > game "Ron's Useless MOD" // Game title
> > url_info "www.sampier.com"         // information URL
> > url_dl ""
> > version "Version? Who needs a stinking version"
> > // version of mod
> > size "184000000"
> > svonly "0" // server side only mod?
> > (1=yes 0=no)
> > type "multiplayer_only"
> > cldll "1"
> > hlversion "1108"
> > nomodels "1"
> > nohimodel "1"
> > mpentity "info_player_start"
> > gamedll "dlls\mp.dll"
> > gamedll_linux "dlls/cs_i386.so"
> > trainmap "tr_1"
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED]] On Behalf Of
Roachfood -
> > the-coming.com
> > Sent: Saturday, February 23, 2002 2:01 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] weird issue when game starts
> >
> > shot in the dark here.... is your liblist.gam file configured
correctly
> > for
> > multiplayer and everything?  Like i said... shot in the dark :-P
> >
> > Roachie
> > ----- Original Message -----
> > From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, February 23, 2002 12:40 AM
> > Subject: RE: [hlcoders] weird issue when game starts
> >
> >
> > > I found the reason for the continual map change, but not why nor
the
> > > reason for the numerous "Can't find address" errors :(
> > >
> > > For some unknown reason g_fGameOver is forever TRUE :(
> > > Which means the little block of code in CHalfLifeMultiplay ::
Think();
> > > Is repeatedly called which results in ChangeLevel(); being called
> > >
> > > I have done a search for g_fGameOver in both a CLEAN dlls dir and
> > > My current working dlls dir. Every single use of g_fGameOver is
> > > identical,
> > > Same # of calls to extern DLL_GLOBAL BOOL g_fGameOver as well as
> > > the same number of calls to setting it to TRUE/FALSE (even down to
the
> > > same functions and line numbers).
> > >
> > > I have been in the debugger for nearly 3 hours now, tried to step
> > > through the code from InstallGameRules(); but that just wont work
> > > Seeing that once it tries to leave DispatchSpawn(); the debugger
dies
> > > For I am not the keeper of the engine code nor have a debug
version of
> > > hl.exe etc..
> > >
> > > Can someone shed some light here?
> > >
> > >
> > > Regards,
> > > Ron
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED]] On Behalf Of
Yacketta,
> > > Ronald
> > > Sent: Friday, February 22, 2002 10:25 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: [hlcoders] weird issue when game starts
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Can someone lend a hand here?
> > >
> > > When I fire up the game it does not crash, but changes maps every
5
> > > seconds. I see this in console as well
> > >
> > > -Ron
> > >
> > >
> > > PackFile: C:\Sierra\Half-Life\valve\pak0.pak : sprites/muz1.spr
> > >
> > > PackFile: C:\Sierra\Half-Life\valve\pak0.pak :
sprites/laserbeam.spr
> > >
> > > PackFile: C:\Sierra\Half-Life\valve\pak0.pak : sprites/WXplo1.spr
> > >
> > > PackFile: C:\Sierra\Half-Life\valve\pak0.pak : sprites/bubble.spr
> > >
> > > PackFile: C:\Sierra\Half-Life\valve\pak0.pak :
sprites/bloodspray.spr
> > >
> > > PackFile: C:\Sierra\Half-Life\valve\pak0.pak : sprites/blood.spr
> > >
> > > PackFile: C:\Sierra\Half-Life\valve\pak0.pak :
sprites/explode1.spr
> > >
> > > Can't find address: 04e34071
> > >
> > > Can't find address: 04e3405d
> > >
> > > Can't find address: 04e34071
> > >
> > > Can't find address: 04e3405d
> > >
> > > Can't find address: 04e34071
> > >
> > > Can't find address: 04e3405d
> > >
> > > Can't find address: 04e34071
> > >
> > > Can't find address: 04e3405d
> > >
> > > Can't find address: 04e34071
> > >
> > > _______________________________________________
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> > >
> > >
> >
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> >
>
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