Make a "findinfiles" with gInitHud and verify the coherence of the "gInitHud = TRUE;"... If a instruction seems to be the fault, comment it out :)
I don't know if you've already tried this... - Cortex : mapper & coder www.hlalbator.fr.st ----- Original Message ----- From: Yacketta, Ronald To: [EMAIL PROTECTED] Sent: Saturday, February 23, 2002 3:30 PM Subject: RE: [hlcoders] weird issue when game starts That's the problem though, I have compiled the debug dll's and run the game in the debugger. My major issue (it seems) is the constant changing level every 5 seconds (due to g_fGameOver ALWAYS being TRUE) -Ron -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Ben Banfield Sent: Saturday, February 23, 2002 5:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] weird issue when game starts I found that I got unknown adresses, when an entity hasn't been exported properly. If you do it in debug mode you usally get more info, like which think/touch function hasn't been exported. ----- Original Message ----- From: "Tom" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, February 23, 2002 10:21 AM Subject: Re: [hlcoders] weird issue when game starts > I always get that unknown address, no idea what causes it, (Could be a > message sending too early or something client side trying to use the engine) > > > ----- Original Message ----- > From: "Yacketta, Ronald" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, February 23, 2002 7:07 AM > Subject: RE: [hlcoders] weird issue when game starts > > > > Judge for yourself ;) > > > > Took it from CS and modified it > > > > game "Ron's Useless MOD" // Game title > > url_info "www.sampier.com" // information URL > > url_dl "" > > version "Version? Who needs a stinking version" > > // version of mod > > size "184000000" > > svonly "0" // server side only mod? > > (1=yes 0=no) > > type "multiplayer_only" > > cldll "1" > > hlversion "1108" > > nomodels "1" > > nohimodel "1" > > mpentity "info_player_start" > > gamedll "dlls\mp.dll" > > gamedll_linux "dlls/cs_i386.so" > > trainmap "tr_1" > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]] On Behalf Of Roachfood - > > the-coming.com > > Sent: Saturday, February 23, 2002 2:01 AM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] weird issue when game starts > > > > shot in the dark here.... is your liblist.gam file configured correctly > > for > > multiplayer and everything? Like i said... shot in the dark :-P > > > > Roachie > > ----- Original Message ----- > > From: "Yacketta, Ronald" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Saturday, February 23, 2002 12:40 AM > > Subject: RE: [hlcoders] weird issue when game starts > > > > > > > I found the reason for the continual map change, but not why nor the > > > reason for the numerous "Can't find address" errors :( > > > > > > For some unknown reason g_fGameOver is forever TRUE :( > > > Which means the little block of code in CHalfLifeMultiplay :: Think(); > > > Is repeatedly called which results in ChangeLevel(); being called > > > > > > I have done a search for g_fGameOver in both a CLEAN dlls dir and > > > My current working dlls dir. Every single use of g_fGameOver is > > > identical, > > > Same # of calls to extern DLL_GLOBAL BOOL g_fGameOver as well as > > > the same number of calls to setting it to TRUE/FALSE (even down to the > > > same functions and line numbers). > > > > > > I have been in the debugger for nearly 3 hours now, tried to step > > > through the code from InstallGameRules(); but that just wont work > > > Seeing that once it tries to leave DispatchSpawn(); the debugger dies > > > For I am not the keeper of the engine code nor have a debug version of > > > hl.exe etc.. > > > > > > Can someone shed some light here? > > > > > > > > > Regards, > > > Ron > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta, > > > Ronald > > > Sent: Friday, February 22, 2002 10:25 PM > > > To: [EMAIL PROTECTED] > > > Subject: [hlcoders] weird issue when game starts > > > > > > This is a multi-part message in MIME format. > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Can someone lend a hand here? > > > > > > When I fire up the game it does not crash, but changes maps every 5 > > > seconds. I see this in console as well > > > > > > -Ron > > > > > > > > > PackFile: C:\Sierra\Half-Life\valve\pak0.pak : sprites/muz1.spr > > > > > > PackFile: C:\Sierra\Half-Life\valve\pak0.pak : sprites/laserbeam.spr > > > > > > PackFile: C:\Sierra\Half-Life\valve\pak0.pak : sprites/WXplo1.spr > > > > > > PackFile: C:\Sierra\Half-Life\valve\pak0.pak : sprites/bubble.spr > > > > > > PackFile: C:\Sierra\Half-Life\valve\pak0.pak : sprites/bloodspray.spr > > > > > > PackFile: C:\Sierra\Half-Life\valve\pak0.pak : sprites/blood.spr > > > > > > PackFile: C:\Sierra\Half-Life\valve\pak0.pak : sprites/explode1.spr > > > > > > Can't find address: 04e34071 > > > > > > Can't find address: 04e3405d > > > > > > Can't find address: 04e34071 > > > > > > Can't find address: 04e3405d > > > > > > Can't find address: 04e34071 > > > > > > Can't find address: 04e3405d > > > > > > Can't find address: 04e34071 > > > > > > Can't find address: 04e3405d > > > > > > Can't find address: 04e34071 > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders