Ok, here's one I won't work out on my own. I ust finished making all our weapons use clientside events to do the animations, decals, etc. But as I was doing the last one I forgot to turn off the serverside decals. I then noticed that the decal marks were completely different for client and server. I was under the impression that some clever code tied the events to the server so this wouldn't happen. Is there something I need to do that I may have overlooked?
I'm not talking about full client prediction here, just event calls from the server. Any suggestions of things to check would be greatly appreciated :) Paul _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

