Ok, here's one I won't work out on my own.

I ust finished making all our weapons use clientside events to do the
animations, decals, etc. But as I was doing the last one I forgot to turn
off the serverside decals. I then noticed that the decal marks were
completely different for client and server. I was under the impression that
some clever code tied the events to the server so this wouldn't happen. Is
there something I need to do that I may have overlooked?

I'm not talking about full client prediction here, just event calls from the
server.

Any suggestions of things to check would be greatly appreciated :)

Paul

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