At 07:59 PM 01/03/2002 +0000, you wrote:
>Okay, turning into a longer saga than I hoped. I got the code altered to use
>the shared functions in about an hour, nice and easy. Only thing is that it
>seems the m_pPlayer->random_seed is permanently 0.
>
>I'm guessing I missed some critical engine call or something during the
>change to SDK2.x all those years ago and I'm only just noticing now.
>
>Any ideas where to start looking?

The random_seed is set in the client in HUD_WeaponsPostThink() in
hl_weapons.cpp.  It is passed in via HUD_PostRunCmd() by the engine.  On
the server side, it is set in CmdStart() in client.cpp which is once again
passed in by the engine as far as I can tell.

Rob Prouse
Tour of Duty Mod
http://www.tourofdutymod.com

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to