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I'm not fully understanding how the hell someone can deal with 'float *' and treat 
them as vectors, and get them to actually work. I found a particle system tutorial, 
written by TheTinySteini. I wrote a new function that takes a parameter ('float 
*origin'), and uses that in determining the origin of the particle. When that function 
gets called, the actual position ends up to be something like: -59237234, 1045868234, 
0 and I can't figure out why. The parameter it passes is pTrace->endpos, I used that 
endpos vector when I used R_TempSprite's to do the smoke puffs of bullets, it worked 
fine with that. Now that I'm trying to use particles, the origin isn't passed right... 
any ideas?

-Cale 'Mazor'


"Even in death, feelings carry on; love -- the ultimate power -- will stay within me, 
as I will stay with thee."
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