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I'm not fully understanding how the hell someone can deal with 'float *' and treat
them as vectors, and get them to actually work. I found a particle system tutorial,
written by TheTinySteini. I wrote a new function that takes a parameter ('float
*origin'), and uses that in determining the origin of the particle. When that function
gets called, the actual position ends up to be something like: -59237234, 1045868234,
0 and I can't figure out why. The parameter it passes is pTrace->endpos, I used that
endpos vector when I used R_TempSprite's to do the smoke puffs of bullets, it worked
fine with that. Now that I'm trying to use particles, the origin isn't passed right...
any ideas?
-Cale 'Mazor'
"Even in death, feelings carry on; love -- the ultimate power -- will stay within me,
as I will stay with thee."
-MeGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com
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