Do Temp Ents have valid indices that I can use to combine client effects and such?
For example, I have a TEMPENTITY that I want to attatch a beam to with R_BeamFollow. Can this be done? Or will I have to mimic the effect using the ents callback function somehow? -PNB _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

