--
[ Picked text/plain from multipart/alternative ]
I got it.... the particles weren't being rendered in the right order... they were 
being rendered in the HUD_DrawTriangles function, when I needed them to be rendered in 
the HUD_DrawTransparentTriangles function. Doesn't that have something to do with 
pre/post frame?

-Cale 'Mazor'

----- Original Message -----
From: Patrick Phillips
Sent: Sunday, March 03, 2002 9:54 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] New post, same subject as before, pictures work...

I remember toying around with using sprite textures a while back.
It's something like . . . if you don't get a sprite texture ptr but bind a
texture anyways, it'll use the first index or something.

>From: Reedbeta <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: [hlcoders] New post, same subject as before, pictures work...
>Date: Sun, 3 Mar 2002 12:15:10 -0800 (PST)
>
>It looks to me as if the sprite that is being drawn for the particles has
>changed from whatever sprite you're using to one of HL's lens flare
>sprites.
>You can see this at the edge of the particle stream in particles2.jpg.
>Perhaps
>the sprite indices are getting b0rked somehow, causing your particle code
>to
>render the wrong sprite?
>
>--- Cale Dunlap <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Anyone know why this would happen to triAPI particles?
> > http://mazor.cekkent.net/particles1.jpg
> > http://mazor.cekkent.net/particles2.jpg
> >
> > The only difference in the screenshots is the gib that I threw into
>view. The
> > second it comes into view, the particles lose their render colors and
> > alpha's. When I walk out of the view of the gib, that stops happening,
>and it
> > goes back to looking like particles1.jpg . Any ideas?
> >
> > -Cale 'Mazor'
> >
> > "Even in death, feelings carry on; love -- the ultimate power -- will
>stay
> > within me, as I will stay with thee."
> > -MeGet more from the Web.  FREE MSN Explorer download :
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>
>
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