It's a software mode problem. Adrian's going to fix it! Now, as to why Botman is using software mode when he has a perfectly OpenGL-capable GeForce2 (OR SO HE WOULD LIKE US TO BELIEVE!) is another question...
> -----Original Message----- > From: Dynerman David M [mailto:[EMAIL PROTECTED]] > Sent: Monday, March 04, 2002 8:26 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam? > > > Botman: > > Something's definitely wrong. The yellow effect your > experiencing looks > really subdued. Last I remember the EGON fired a nice thick beam of > destruction. The "real" egon doesn't do the same thing your screens > show, but blue, it does a much more complicated effect (IIRC anyways) > > Maybe your code for some reason is only drawing part of the > EGON effect > (the inner stream, and not drawing the bigger outer blue beam > that would > normally mask the obvious yellow?) > > Just some theories. > > david > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > Sent: Monday, March 04, 2002 6:23 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? > > -- > [ Picked text/plain from multipart/alternative ] > But its real name is the gluon, is it not? > > ~Ghoul > > Lets leave it at that... > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders