This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Anyone know where in the game this function's effect is seen? It appears to me that this function rolls the view based on the player's sideways speed, but if the parameters rollangle and rollspeed are 0, the return value is always 0. I haven't found a situation in which those values AREN'T 0, and I don't recall ever seeing the view roll based on sideways motion. Or am I totally misunderstanding this?
Jim -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

