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Anyone know where in the game this function's effect is seen?  It appears to me that 
this function rolls the view based on the player's sideways speed, but if the 
parameters rollangle and rollspeed are 0, the return value is always 0.  I haven't 
found a situation in which those values AREN'T 0, and I don't recall ever seeing the 
view roll based on sideways motion.  Or am I totally misunderstanding this?

Jim
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