just wondering, does anyone here know of any tutorials for borland C++
Builder? It looks like a good alternative to MFC, its alot easier but I can
only find a few (say 20) really basic tutorials (on google) unlike the
hundreds for MFC

thanks
tom
----- Original Message -----
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 11, 2002 10:57 PM
Subject: [hlcoders] Building SDK 2.2 with the Borland or MinGW C++
compilers...


> I finished the patches to SDK 2.2 to allow you to build the server DLL and
the
> client DLL with the freely available Borland or MinGW C++ compilers.
>
> Download the SDK 2.2 source code zip file from the valve-erc.com website.
>
> Download my SDK 2.2 patches from here...
>
> http://planethalflife.com/botman/building.shtml
>
> Download either the Borland or MinGW C++ compiler (URLs are on my
website).
>
> 1. Install the unmodified SDK 2.2 source code.
>
> 2. Unzip the patches, read the ReadMe.txt file and follow the
directions...
>    Unzip Patch_Full.zip for the Full SDK... OR
>    Unzip Patch_Standard.zip for the Standard SDK
>    Run the "DO_PATCH" batch file to modify the SDK source code files.
>
> 3. Install and configure the compiler
>
> 4. Modify the Makefile in the "cl_dll" and "dlls" folder for you MOD.
>
> 5. Run "make" in the dlls folder to build the server DLL.
>
> 6. Run "make" in the cl_dll folder to build the client DLL.
>
> The Makefiles will automatically copy the DLLs to the proper MOD directory
(for
> whatever path you set up in the Makefile).
>
> The client DLL is built with VGUI support disabled.  I have created a
> NoVGUI.dll file that initializes the display and takes care of painting
the
> background to render video frames.  Since the scoreboard in SDK 2.2 was a
VGUI
> scoreboard, I have replaced this with the "classic" scoreboard from SDK
1.0
> (oldschool style!).
>
> There's even an included cl_dll_novgui.dsp file in the cl_dll folder to
allow
> you to build the modified VGUI-less client DLL using Microsoft Visual C++.
>
> All of the changes are backward compatible with MSVC 6.0 and will work
with
> older versions of the gcc compiler on Linux (egcs-1.1.2) but they will
also
> compile cleanly using gcc 2.96 (which comes with RedHat 7.2).  I am still
> building gcc 3.0.4 (it's been 6 hours now building it) so I don't know if
> things are compatible with gcc 3.0.4, but I would think it should also
work
> just fine (update: it just finished building as I was typing this, I'll
try
> compiling everything tomorrow).
>
> The only bug I haven't been able to fix is trying to get the MinGW
compiler to
> properly save function pointers in the Save/Restore stuff in single
player.
> The Borland compiler handles this correctly (using my namefunc.cpp file to
> handle the non-MSVC C++ name mangling that the Half-Life engine uses).
>
> Now that people can build both the server and the client DLL using freely
> available compilers, it should allow more people who couldn't afford MSVC
to be
> able to play around with building MODs for Half-Life.
>
> Jeffrey "botman" Broome
>
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