Well studiomdl.exe is coded for a max of a 2mb model, but i increased it to 4mb and HL had no problem loading it.
Max of 512 models, including map models (doors, triggers) and sprites Max of 512 sounds, including (i believe) things that are said with "speak" -av Christopher Long wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > pheew third and final post. > > Just wondering what the half life engine can handle as far as precaching of models, >sounds and sprites go. > > Is there a certain size limit a model can be ie 3Mb but like one would get that big. > Is there a limit as to how many models can be precached before no more can? > sounds i think i remember someone talking about this a while back 500 sounds or >something? > > Also has anyone here got the source code to the old school scoreboard? (not sdk 1.0 >one the sdk2.0 one) i think i remember there beind a time when there was the old >school scoreboard but it had a vgui scroll element if there was more then 22 players >or something so they'd fit and also the voice column added in? Was this ever around >or am i imagining things? > > If someone has it around could they hook me up with the scorepanel.cpp and >scorepanel.h ???? Cause i kinda dislike the new ones look and wanna replace it with >the old one. > > thanks in advance. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- --------- [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

