-- [ Picked text/plain from multipart/alternative ] Okay I responded to this one instead of yours Chris cuz I never got yours cuz hlcoders list kicks me out of the circulation every now and then.
No problem though, anytime. ----- Original Message ----- From: _Phantom_ Sent: Sunday, March 17, 2002 7:23 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Half Life engine limitations. *VALVe: Look here* http://coding.valve-erc.com The Coding Collective also has an online reference of all the SDK docs, along with some other articals that might be intresting ----- Original Message ----- From: "Christopher Long" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, March 17, 2002 10:07 AM Subject: Re: [hlcoders] Half Life engine limitations. *VALVe: Look here* > thanks a whole bunch nathan :) Maybe on next release of the sdk it would be > wise to make the docs part of the source only download or a downloadable > documentation file? Unless there was already one and i missed it. > > I got my sdk from valve erc. > > anyways thanks again nathan. > ----- Original Message ----- > From: Nathan Taylor <[EMAIL PROTECTED]> > To: HLCoders <[EMAIL PROTECTED]> > Sent: Sunday, March 17, 2002 1:57 PM > Subject: Re: [hlcoders] Half Life engine limitations. *VALVe: Look here* > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Okay its uploading give it about 5mins then check out > www.moddev.net/sdk22/ for a listing and all the files. > > > > ------------- > > > > *VALVe* > > > > Well I was doing this I noticed an error in the files that the SDK 2.2 > full install creates. It made a file called "Modeling for Hallf-Life" > instead of Half-Life. No biggy obviously, just fix it in the next go > around. > > > > Regards, > > Lakario > > ----- Original Message ----- > > From: Christopher Long > > Sent: Saturday, March 16, 2002 7:53 PM > > To: [EMAIL PROTECTED] > > Subject: [hlcoders] Half Life engine limitations. > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > pheew third and final post. > > > > Just wondering what the half life engine can handle as far as precaching > of models, sounds and sprites go. > > > > Is there a certain size limit a model can be ie 3Mb but like one would get > that big. > > Is there a limit as to how many models can be precached before no more > can? > > sounds i think i remember someone talking about this a while back 500 > sounds or something? > > > > Also has anyone here got the source code to the old school scoreboard? > (not sdk 1.0 one the sdk2.0 one) i think i remember there beind a time when > there was the old school scoreboard but it had a vgui scroll element if > there was more then 22 players or something so they'd fit and also the voice > column added in? Was this ever around or am i imagining things? > > > > If someone has it around could they hook me up with the scorepanel.cpp and > scorepanel.h ???? Cause i kinda dislike the new ones look and wanna replace > it with the old one. > > > > thanks in advance. > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the > Web. FREE MSN Explorer download : http://explorer.msn.com > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

