Well...... it's kinda stupid, but if you _wanted_ to have different names for the <user variables>, you could just do soem #defines.
>From: "Scott Velasquez" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: Re: [hlcoders] Extending weapon_data_t >Date: Sun, 17 Mar 2002 18:34:38 -0600 > >Yes, changing code in weaponinfo.h would require an engine recompile for >which you have no source. > >-scott > >----- Original Message ----- >From: "Chris Glein" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Sunday, March 17, 2002 12:28 PM >Subject: [hlcoders] Extending weapon_data_t > > > > I'm trying to add some information that I want to encode and send over >to > > the client by storing it in the weapon_data_t structure. You know, that > > struct that holds stuff like m_iId, m_iClip, m_flTimeWeaponIdle, etc. >and >is > > sent over with the local_state struct. > > > > Well, if I try to do this, and add the entry to the delta.lst, I get > > something like this when I run: > > Couldn't find offset for <whatever variable I was trying to add>!!! > > > > I did a bit of research, and rumor has it that I *can't* extend this >struct > > at all. They're hardcoded into the engine somewhere. Thus why it >couldn't > > find the offset in the structure - it uses a different one than what's >in > > common/weaponinfo.h (or, rather, that one just shouldn't be changed). >Is > > this the case? Or am I missing a step somewhere? > > > > -PNB > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, >please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ Join the world�s largest e-mail service with MSN Hotmail. http://www.hotmail.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

