Am Mittwoch, 20. M�rz 2002 04:13 schrieb Jim Hunter: > Is there any way in VC++ 6 to "break on available source"? What I'm > ineffectively trying to say is, when you're stepping through the source > code and you reach a section of code for which the source is not available, > is there any way to have the debugger run until it reaches code that the > source IS available for, and halt at that point? Sure would help for > figuring out the sequence of calls. I've looked in the online help and > can't find it, so I may be SOL.
I really doubt that. And anyway, you could say goodbye performance on such an option (could just as well run Half-Life in an emulator like Bochs ;)). That doesn't mean you have to give up though. All functions that the engine calls (in the server dll at least) are exported through a structure. You could just locate that structure and place a breakpoint at the beginning of each of the called functions. They aren't too many. Now as for the client code, it gets ugly there. However, you could still use the same method basically. cu, Prefect _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

