Hello,

Recently, I wanted to make the players shoots dependant of their accuracy
and the weapon they carry. I've added a "m_precision // m_accuracy in
english :D" variable to CBasePlayerWeapon and CBasePlayer. I set them
correclty in my Gamerules. So, all right.

The problem I'm encountering with the CBasePlayer variable is that on the
client side, in CBaseEntity::FireBulletPlayers(...), the CBasePlayer class
isn't set according to the server one. Indeed, pPlayer->m_precision is
always zero on the client whereas it's the normal value for the server's
pPlayer->m_precision !

Really annoying... Any idea how I could get around this ?

      - Cortex : mapper & coder www.hlalbator.fr.st


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