Maybe I'm taking the wrong approach... I want to render a sword trail for any clients that have the iuser3 variable set...but this trail should only be rendered when his sword is swinging. So, in SetAnimation I set iuser3 to a value, and when the animation end, I reset it.
All that is sent is 1 bit from iuser3 (specified in the delta.lst file). There is no way information like this is available to all clients without having the server transmit this information via messages? Georges ----- Original Message ----- From: "Dynerman David M" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, March 26, 2002 3:00 PM Subject: RE: [hlcoders] Accessing another client's iuser variable > What you're proposing defeats the point of the client-specific (i.e. > *user*) variables. > > Might as well just maintain the values on the server and transmit to all > clients. > > david > > -----Original Message----- > From: Georges Giroux [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, March 26, 2002 1:51 PM > To: [EMAIL PROTECTED] > Subject: [hlcoders] Accessing another client's iuser variable > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hello, > > I need some help or advice...this is my problem: > -Two clients, client A, client B. > -1 server > > -On the server, iuser3 for client A is set to 55 (for example) > -On the server, iuser3 for client B is set to 45 (for example) > > When client A receives entity information, I'd like to be able to access > client B's iuser3 variable as well. The problem is, it is always set to > 0! > Client A's own iuser3 is properly sent (delta.lst, etc etc) as well > as Client B's own iuser3. It's just from Client A I want to access > Client B's iuser3 in these two functions (in cl_dll\entity.cpp): > > HUD_ProcessPlayerState > HUD_TxferPredictionData > > Any ideas/suggestions? > > Georges > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

