The model textures aren't really a problem, as client side model swapping is working well....
It's just the world textures that I really need in B&W... and please, no more mention of dual textures... this has got to work for a single client. :-) ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 28, 2002 2:59 PM Subject: Re: [hlcoders] Rendering in Black and white. > -- > [ Picked text/plain from multipart/alternative ] > Don't forget all the model textures! > > ~Ghoul > > Lets leave it at that... > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

