I've been going over the mapcycle code recently, and I've run across
a question that I have been unable to answer.  There are a couple
lines like this:

s = g_engfuncs.pfnInfoKeyValue( szBuffer, "minplayers" );

By the context, I can tell that it returns a string containing a
number of minplayers.  This engine call is also used to parse the
model and name out of some info buffers in client.cpp.  What exactly
does this method do?

Thanks

Plutor
Science and Industry

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